Will B. Stevenson
Game Designer
Programmer
Where there's a will, there's a way
Hi, I'm Will! I'm a Unity Programmer with a Bachelors Degree in Mathematics. I have made several games, with Apsis, my first commercial release, will be arriving on Steam in April 2021. I'm always eager to learn and extend my skillset. I love problem solving, and finding fun applications for abstract pieces of mathematics in my games.
APSIS
Survive as long as possible in this hardcore Arcade Throwback.
Unlock over 20 Ships in this addictive and fun 'just-one-more-round' score chaser.
Coming soon to steam!
Survive as long as possible in this addictive and fun 'just-one-more-round' score chaser.
Avoid Asteroids and the Planets while collecting as many water-filled Comets as possible! Change your speed by changing the distance of your orbit.But be careful, the higher the Sun's gravity, the faster everything gets!
DEVELOPER NOTES
Download it now on itch.io!
Just a totally innocuous Stapler Game. Yep, nothing suspicious here...
+++ PRESS SPACE to use THE STAPLER +++
+++ use THE STAPLER to earn REWARDS +++
+++ earn REWARDS to learn THE TRUTH +++
Do you have what it takes?
DEVELOPER NOTES
THIS PROJECT IS CURRENTLY A WORK IN PROGRESS.
IT DOES NOT REPRESENT THE QUALITY OF THE FINISHED PRODUCT.
TRy it out early on itch.io
Mathematics
I study Mathematics at RMIT University in Melbourne, and am set to graduate in 2020.
In my course I have developed skills in Computer Science, Vector Calculus, Systems Dynamics and Algorithms Programming.
For my course I participated in an internship at The Florey Institute of Neuroscience and Mental Health, in which I assisted in the development of a statistical package for analysing stroke rehabilitation.
Unity
I've been a hobbyist Unity developer since the end of high school, but it's only been in the past 3 years while undertaking my Mathematics Degree that I was able to take it more seriously.
To date I have made several games, although none have yet been released, although some projects have been completed.
I aim to make games with small scopes that I as a lone programmer am able to accomplish. I go into new projects with a list of new things I want to learn, and set my design accordingly.
Cardboard
Back in the B.C times (Before Corona) I was a 3D Cardboard Artist for at Boxwars.
Founded in Melbourne Victoria, Boxwars is a cardboard production company, creating props and sets, and performing all over the globe!
At my time at Boxwars I've worked on over 15 events, from Falls Festival Byron Bay, to GeekFest in Palmerston and even Tanween in Saudi Arabia.
We've also worked on films, commercials, music videos and even our own TV pilot, which won the International Pitch at MIPJunior.