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Will B. Stevenson

  • HOME
  • GAMES
  • Apsis
  • Stapler Game
  • Snake
  • BOXWARS
  • …  
    • HOME
    • GAMES
    • Apsis
    • Stapler Game
    • Snake
    • BOXWARS
CONTACT

Will B. Stevenson

  • HOME
  • GAMES
  • Apsis
  • Stapler Game
  • Snake
  • BOXWARS
  • …  
    • HOME
    • GAMES
    • Apsis
    • Stapler Game
    • Snake
    • BOXWARS
CONTACT
  • Will B. Stevenson

    Unity Programmer

    VIEW PROJECTS
  • APSIS : Available now on Steam!

     

    Survive as long as possible in this hardcore arcade throwback.

     

     

    Unlock over 20 Ships in this addictive and fun 'just-one-more-round' score chaser.

    BUY IT NOW
    FIND OUT MORE
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    Who Am I?

    I'm Will B. Stevenson, the sole developer/ programmer at Friendpatine Studios.

    I am an Artist/Mathematician with a love for Programming. I started learning how to develop video games in my spare time.

    Feel free to contact me, and send any inquires to my email - I'll  get back to your promptly.

    wbursteve@gmail.com

    CONTACT
  • Maths

    I have a Bachelor of Science (Mathematics) from RMIT University, graduating with Distinction in 2020 (3.7 GPA).

     

    · Internship at "The Florey Institute" utilising R programming. 

    · System Dynamic Modelling.

    · Computer Science (C, R and MatLab).

    · Advanced Programming Techniques (C#, C++ and Java).

    · Modelling Differential Equations.

    · Data Visualisation.

    · Real and Complex Analysis.

    · Machine Learning.

    · Algorithms Programming.

    · 3D Graphics Programming.

    Friendpatine

    I am Independent Game Developer with 10+ years working in the Unity Engine. I have one commercially released project (“Apsis” - Steam, 2022).

    · Solo Developer/Programmer.

    · Unity Engine (Windows, OSX, WebGL).

    · Steamworks API/ Steam Achievements.

    · Game Design/Programming.

    · Programming Complex Behaviours (Orbital Mechanics).

    · UI Design and Implementation.

    · Package Utilisation.

    · Asset Acquisition, Modification and Production.

    · QA and Bug Reporting/Fixing.

    · Post Release Support.

    GOATi

    For the last 4 years I have worked as a Gameplay Prorgammer at GOATi Outsourcing, working primarily on "Wonderman: Nation" - Web 2026

    • Unity Engine (WebGL).
    • Gameplay Programming (C#)
    • UI/UX Programming (C#)
    • Handling client-server communications (JSON).
    • Primary programmer on Level Editor.
    • Unit Testing/ Profiling
    • Game Design (with Director).
    • Particle Effects (Unity Particle System)
    • Audio Management (FMOD).
    • Prototyping Gameplay Features.
    • Refactoring Prototype to Production
    • Character Animation (Unity Animator)
    • UI Design.
    • Asset Manipulation (Photoshop).
    • Utilisation of MPV/MCV Architecture Pattern
  • CONTACT ME

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    wbursteve@gmail.com

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    Melbourne, Australia

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    Will B. Stevenson

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