

Will B. Stevenson
Unity Programmer

APSIS : Available now on Steam!
Survive as long as possible in this hardcore arcade throwback.
Unlock over 20 Ships in this addictive and fun 'just-one-more-round' score chaser.

Who Am I?
I'm Will B. Stevenson, the sole developer/ programmer at Friendpatine Studios.
I am an Artist/Mathematician with a love for Programming. I started learning how to develop video games in my spare time.
Feel free to contact me, and send any inquires to my email - I'll get back to your promptly.
wbursteve@gmail.comMaths
I have a Bachelor of Science (Mathematics) from RMIT University, graduating with Distinction in 2020 (3.7 GPA).
· Internship at "The Florey Institute" utilising R programming.
· System Dynamic Modelling.
· Computer Science (C, R and MatLab).
· Advanced Programming Techniques (C#, C++ and Java).
· Modelling Differential Equations.
· Data Visualisation.
· Real and Complex Analysis.
· Machine Learning.
· Algorithms Programming.
· 3D Graphics Programming.
Friendpatine
I am Independent Game Developer with 10+ years working in the Unity Engine. I have one commercially released project (“Apsis” - Steam, 2022).
· Solo Developer/Programmer.
· Unity Engine (Windows, OSX, WebGL).
· Steamworks API/ Steam Achievements.
· Game Design/Programming.
· Programming Complex Behaviours (Orbital Mechanics).
· UI Design and Implementation.
· Package Utilisation.
· Asset Acquisition, Modification and Production.
· QA and Bug Reporting/Fixing.
· Post Release Support.
GOATi
For the last 4 years I have worked as a Gameplay Prorgammer at GOATi Outsourcing, working primarily on "Wonderman: Nation" - Web 2026
- Unity Engine (WebGL).
- Gameplay Programming (C#)
- UI/UX Programming (C#)
- Handling client-server communications (JSON).
- Primary programmer on Level Editor.
- Unit Testing/ Profiling
- Game Design (with Director).
- Particle Effects (Unity Particle System)
- Audio Management (FMOD).
- Prototyping Gameplay Features.
- Refactoring Prototype to Production
- Character Animation (Unity Animator)
- UI Design.
- Asset Manipulation (Photoshop).
- Utilisation of MPV/MCV Architecture Pattern

